Any ideas on how to create this as a material?
Does anyone have any idea how I could go about making this texture?? I’m assuming a displacement map, but I haven’t a clue on how to make the “melted glass” effect. I’ll put a physical light to get the gradient effect that’s showing, but I don’t know what program or method is best to try and recreate the physical nature of the material (It is AI generated, but its a rough guide on what I’m after).
Maybe its just a case of using this as a template and creating a bunch of map types on photoshop.
Alternatively if anyone knows of any premade textures similar to this please point me in the right direction.
Thanks!
Think it depends a bit what you will be using it for. It looks a bit like painted glass so that would be something like this:
Of course that’s pretty much faking it. If it would the thickness of the material giving the lighter and darker parts it would be more complicated but also hard to get in reality with a single color glass. At least I think than for the dark spots the glass would need to be very very thick.
Hey welcome to the forum from Reddit! glad you made it!
@oscar.rottink from his reddit post he’s actually looking at a way to create a texture to use in KS, or where to find one to use with the “look” he wants.
Not sure if there is a plug in for photoshop to make this sort of texture, or how to go about it. There’s a name for glass that’s done like this, and I can’t think of it right now.
Alex- whats the end use on this? stained glass? dinnerware? not critical but sometimes helps to know what its gonna be used on.
I;m seeing keywords like “hot melt glass” and “fuse melted glass”
It has a bit of geometry you might be able to make with a terrain/landscape generator. Or being creative with some of Photoshops distort/smudge brushes. Wonder if a displacement map will work though, think you need so much triangles to have a smooth appearance like this.
If you look for fluid patterns you find a lot of patterns like this. Think if you use them to also drive the color and maybe use it as base to make a bump map as well you could get a pretty nice result.
The example image looks a bit like you drop paint in molten glass and stir a little bit. Think that would be a pretty hard achievement in reality since it needs to cool down while keeping some height differences. Looks nice though.
I was thinking the same thing about the geometry. loads and loads of triangles. But, unless its a super closeup shot, probably can get away without displacement. There’s got to be at least one graphics app out there that can do this natively pretty well, its just going to be a matter of finding it. I thnk AfterEffects might actually be something i would look at, it has a lot of seemingly simple but structural filters, that by stacking them could probably come up with something like this. I’ll ask my animator, he’s an AE whiz kid.
I was also thinking about some paint software which works actually with some kind of liquid simulation. Like MetaCreations Painter had very early. Also looked for some Blender plugins since it has plugins for close to everything.